Insurgent Wolves has set The Blood of Dawnwalker for 3 September 2026, and it’s additionally confirmed a element console gamers most likely gained’t be thrilled about: on each PlayStation 5 and Xbox, the motion RPG is focusing on 30fps and 40fps modes, with no 60fps choice introduced.
On consoles, the sport can have a High quality mode at 30fps with dynamic 4K, and a Balanced mode at 40fps with dynamic 4K. PC is, a minimum of for now, the one platform anticipated to assist 60fps and better. On Sony’s PlayStation 5 Professional, the bump is to visible high quality inside those self same two modes, to not body charge.
Insurgent Wolves has introduced assist for Xbox Sequence X and Sequence S, but it surely nonetheless hasn’t shared full efficiency particulars for Xbox Sequence S. That leaves an open query: does the Sequence S model match the identical setup, or does it include additional compromises?
Should you anticipate 60fps to be the usual for an action-heavy launch in 2026, you’ll wish to know that earlier than shopping for. Followers are already pushing again on-line. Some say they’d gladly quit dynamic 4K to get 60fps. Others are rethinking console purchases or holding off on pre-orders. There’s nonetheless no official phrase on a post-launch 60fps patch, both.
Insurgent Wolves additionally hasn’t defined why the cap is there, although Unreal Engine 5 calls for or CPU limits appear to be the most certainly causes. Nonetheless, this can be a sport directed by Konrad Tomaszkiewicz, and early four-hour previews have been constructive, particularly about its fight depth and its time-limited sandbox construction, forward of The Blood of Dawnwalker arriving on PS5, Xbox Sequence X/S, and PC.