Phantom Blade Zero PC Specs Stay Modest, yet an RTX 5080 is the Price of Full Path Tracing at 4K@60FPS

Following the opening of pre-orders, Chinese language developer S-GAME has now launched the official PC system necessities for Phantom Blade Zero, their much-anticipated motion RPG due on October 29. The minimal and really useful necessities aren’t too demanding in any respect, and even the ray tracing and path tracing GPU necessities appear honest, as you may learn within the tables under.

Requirement Minimal Really helpful
Processor Intel Core i7-8700K or AMD Ryzen 5 3600 Intel Core i5-10600K or AMD Ryzen 5 5600X
Reminiscence 16 GB RAM 16 GB RAM
Graphics NVIDIA GeForce GTX 1660 6GB or AMD Radeon RX 5500 XT 8GB NVIDIA GeForce RTX 3060 Ti 8GB or AMD Radeon RX 6700 XT 12GB
DirectX Model 12 Model 12
Storage SSD required SSD required
Decision 1080p / 30 FPS with upscaling enabled 1440p / 60 FPS with upscaling enabled
Requirement Ray Tracing Really helpful Path Tracing Really helpful
Graphics card NVIDIA GeForce RTX 5060 8GB NVIDIA GeForce RTX 5080 16GB
Decision 1080p / 60 FPS with upscaling enabled 2160p / 60 FPS with upscaling enabled

S-GAME had promised as much, in any case, vowing that gamers would not be pressured to improve their {hardware} within the extraordinarily costly surroundings attributable to the notorious part disaster.

Relating to the upscalers supported, we already know Phantom Blade Zero will feature NVIDIA DLSS 4.5 Super Resolution and Multi Body Era. S-GAME hasn’t mentioned something about AMD’s FSR and Intel’s XeSS, although.

{Hardware} ray tracing was confirmed years in the past, all the way in which again in our exclusive interview with game director Soulframe Liang, however the necessities reveal that Phantom Blade Zero can even help full-fledged path tracing on PC. This may probably be the easiest way to expertise the sport, whereas PS5 customers should compromise. The developer additionally confirmed that there might be PS5 Professional enhancements, although they have not clarified what they’re but.


Alessio Palumbo Photo

In regards to the author: With over 20 years of expertise in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He began working at a younger age for Italian web sites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it earlier than kickstarting the indie English-language publication Worlds Manufacturing facility as its founder and Editor in Chief.

Within the final decade, he has coordinated the general output of Wccftech’s gaming part, managed PR relations, assigned evaluations, produced each day information protection, edited gaming content material as wanted, and delivered sport evaluations.

Arguably, his trademark content material is the lengthy sequence of unique developer interviews which have been cited by Wikipedia and by the most important information media and gaming publications.

His ardour for know-how additionally makes him educated on the subject of gaming {hardware} and tech. His favourite genres embody RPGs, MMORPGs, and motion/journey video games.

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